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- Browser Game Development with Phaser and Socket.IO
Curriculum
- 1 Section
- 20 Lessons
- 10 Weeks
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- Lessons20
- 1.0Lesson 1: Introduction to Phaser and its Ecosystem60 Minutes
- 1.1Lesson 2: Setting Up Phaser and Your Development Environment60 Minutes
- 1.2Lesson 3: Phaser Basics: Scenes and Game Objects60 Minutes
- 1.3Lesson 4: Sprites and Image Manipulation in Phaser60 Minutes
- 1.4Lesson 5: Handling User Input and Controls60 Minutes
- 1.5Lesson 6: Implementing Game Physics in Phaser60 Minutes
- 1.6Lesson 7: Creating and Managing Animations60 Minutes
- 1.7Lesson 8: Building Game UI with Phaser60 Minutes
- 1.8Lesson 9: Audio Implementation in Phaser Games60 Minutes
- 1.9Lesson 10: Tile Maps and Level Design60 Minutes
- 1.10Lesson 11: Particle Systems and Special Effects60 Minutes
- 1.11Lesson 12: State Management and Data Persistence60 Minutes
- 1.12Lesson 13: Advanced Phaser Techniques: Shaders and Pipelines60 Minutes
- 1.13Lesson 14: Performance Optimization in Phaser60 Minutes
- 1.14Lesson 15: Introduction to Socket.IO for Multiplayer Games60 Minutes
- 1.15Lesson 16: Setting Up a Game Server with Node.js and Socket.IO60 Minutes
- 1.16Lesson 17: Real-time Communication Between Client and Server60 Minutes
- 1.17Lesson 18: Implementing a Multiplayer Lobby System60 Minutes
- 1.18Lesson 19: Synchronizing Game State Across Multiple Clients60 Minutes
- 1.19Lesson 20: Deploying and Scaling Your Multiplayer Phaser Game120 Minutes
Lesson 19: Synchronizing Game State Across Multiple Clients
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