This course is designed for game developers who want to add multiplayer functionality to their games. It’s ideal for those with a good grasp of programming fundamentals who want to understand the basics of networking in the context of game development.
Throughout the course, you’ll learn about client-server architectures, peer-to-peer networking, and hybrid approaches. We’ll cover essential networking concepts such as latency, packet loss, and bandwidth, and how they affect gameplay. You’ll also learn techniques for data serialization, state synchronization, and handling network interruptions.
By the end of this course, you’ll have a solid understanding of game networking principles and be prepared to implement basic multiplayer functionality in your games. This knowledge is crucial for creating engaging multiplayer experiences and opens up new possibilities for your game designs.